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#Bardbarian
Creating Bardbarian
Snake Squad served as the initial inspiration for Bardbarian, but soon elements from tower defense games, beat-em-ups, and even MOBAs were added to the design.
3 min Read
#Chopper 2
Behind-the-Scenes of Chopper 2
Journey with us from the Mac to the mobile with Majic Jungle Software’s Chopper 2!
3 min Read
#Space Miner
Space Miner: Tips & Tricks
If you’ve mined a little space ore but haven’t gone deep into Space Miner yet, here are some tips to help you along. The robot drones will be trying to mine the same ore that you’re looking to get your hands on. It’s a good idea to take them out first before they abscond with … Continue reading “Space Miner: Tips & Tricks”
1 min Read
#Spider
Creating Spider: The Secret of Bryce Manor
How did the controls, levels, and mystery of Bryce Manor evolve during development?
5 min Read
#Twisty Planets
Twisty Planets: See the World from a New Angle
Twisty Planets has something to offer players of any skill — the fact that it’s all so cute and colorful is just a cherry on top of the sundae!
5 min Read
#Dig!
A Deep Dive into Dig!
By taking a proven concept, adding some interesting new elements like new enemies and items, and dressing it all up in a very tongue-in-cheek premise, Dig! offers a fresh yet familiar feeling that suits mobile gaming to a tee.
4 min Read
#Waking Mars
The Story Behind Waking Mars
One of the core ideas behind Tiger Style’s design philosophy is to make games without guns. Or to put it another way, the team wanted to find different kinds of core gameplay mechanics than simply destroying things.
6 min Read
#Plasma Sword
The Making of Don’t Run with a Plasma Sword
Curious about the retro-futurism and game mechanic inspirations behind Don’t Run with a Plasma Sword? Dig in!
6 min Read
#Breach & Clear
What’s new in the Breach & Clear Expansion?
If you’re looking for a super detailed list of what’s in the Breach & Clear expansion, you’ve come to the right place!
3 min Read
#Zombie Match Defense
Mastering Zombie Defense Match’s Endless Mode
The first Endless mode is straightforward enough. The second Endless mode, on the other hand, requires a different approach. Here are some tips for that beautiful chaos.
2 min Read
#Hi, How Are You
Why We Love Hi, How Are You
Hi, How Are You borrows elements from games like Frogger, Pac-Man, and incorporates a host of puzzle platformer elements while drenching the entire experience in Daniel Johnston’s music and art.
7 min Read
#The Blocks Cometh
Why We Love The Blocks Cometh
Tetris is incredibly popular — so how can you possibly find a new spin on it? Enter The Blocks Cometh.
4 min Read
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