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#Tokyo 42
Helpful Hints for Tokyo 42
Looking for quick tips to help you survive Micro Tokyo? Look no further!
2 min Read
#Sword of Fargoal
Sword of Fargoal: The History of the 1982 Classic
Sword of Fargoal’s development goes all the way back to 1982 — and now you can play on mobile once again!
3 min Read
#Sway
Get into the swing of Sway!
Think you’re too old for jungle gyms or monkey bars? Sway just might be the next best thing!
4 min Read
#Skulls of the Shogun
Skulls of the Shogun: Become a Legend
You need to take a trip to the underworld, stat.
7 min Read
#ORC: Vengeance
Beginner’s Guide to ORC: Vengeance
Quick tips for getting started on your quest for REVENGE.
1 min Read
#Zombie Match Defense
Mastering Zombie Defense Match’s Endless Mode
The first Endless mode is straightforward enough. The second Endless mode, on the other hand, requires a different approach. Here are some tips for that beautiful chaos.
2 min Read
#Spider 2
The Making of Spider 2: Rite of the Shrouded Moon
The full history of Tiger Style, from Spider to Waking Mars to Spider: Rite of the Shrouded Moon.
7 min Read
#ORC: Vengeance
The History of ORC: Vengeance
How Big Cave Games designed an RPG for mobile, made for five-minute or fifty-minute chunks.
4 min Read
#Zombie Match Defense
The Brains Behind Zombie Match Defense
The development story behind Zombie Match Defense!
3 min Read
#Mikey Boots
BeaverTap Games and the Mikey Series
How a forum rivalry between two guys named Mikey turned into a game studio — and an excellent platformer series.
8 min Read
#Pocket RPG
The History of Pocket RPG
How do you balance action and RPG elements when creating a game? We’ve got the inside scoop on how Pocket RPG evolved during development.
2 min Read
#Breach & Clear
Getting Started with Breach & Clear
Overwhelmed by options? Here are some quick tips to make your next mission a success.
2 min Read
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